UWA Handbook 2017

Unit details

ARCT5536 Photo Real Rendering

Credit 6 points
  Offering
(see Timetable)
AvailabilityLocationMode
Semester 2UWA (Perth)Face to face
Content The world of visualisation is changing rapidly. New rendering engines and methods are being developed constantly. This unit explores the use of Photorealism in the Autodesk 3D Studio Max environment predominantly using VRay, a dedicated physics-based rendering engine. Students are introduced to real world lighting, materials and effects, as well as 3D modelling techniques from the micro to the macro.

The unit runs in two parts. Part 1 (five weeks) looks at high end single frame high resolution rendering and post production for printing images. Part 2 (seven weeks) looks at high definition rendering for the purposes of animation. A single virtual model is used through the course of the semester, developing more detail each week. Students aim to reproduce real world lighting and materials in a simulated digital environment which enables them to create design proposals that specifically utilise the lighting and material conditions of the project.
Outcomes Students are able to understand, manipulate and change the physics of materials, light and colour, as well as camera settings in the 3Dmax platform to create spatial and environmental effects within simulated architectural spaces and scenes.
Assessment Typically this unit is assessed in the following ways: (1) assignment one—still frame rendering for print; and (2) assignment two—photo real animation production. Further information is available in the unit outline.

Supplementary assessment is not available in this unit.
Unit Coordinator(s) Assistant Professor Rene Van Meeuwen
Contact hours workshops: 3 hours per week
Unit Outlinehttp://www.unitoutlines.alva.uwa.edu.au/Units/ARCT5536/SEM-2/2017

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