|Content||This unit explores the use of computer visualisation as a representational medium of unbuilt works of architecture. It focuses on modelling and representing light, texture, surface and site. It introduces animation, techniques in post-production and the composition of renderings and animations with live footage and other computer graphic material.|
|Outcomes||Students are able to (1) demonstrate an understanding of virtual modelling, rendering, animation, virtual reality environments and outputting (printing, animation formats); (2) learn physical model making, robotic milling and laser cutting; (3) understand the transmission of instructions between virtual and real techniques in an interactive design process; and (4) produce precisely detailed models of compositional and constructional complexity.|
|Assessment||Typically this unit is assessed in the following way: in-semester assignments. Further information is available in the unit outline.|
Supplementary assessment is not available in this unit.
|Unit Coordinator(s)||Rene Van Meeuwen|
|Contact hours||36 (workshops: 12 x 3 hours per week)|
|Note||Enrolled students can access unit material via the LMS (Learning Management System).|
Reading materials are provided for enrolled students online and in hard copy through the School Resource Room.