ARCT5536 Photo Real Rendering

6 points
(see Timetable)

If this unit does not have an online alternative, then students who are presently unable to enter Western Australia and whose studies would be delayed by an inability to complete this unit, should contact the unit coordinator (details given on this page) to ascertain, on an individual case-by-case basis, if alternate arrangements can be made to support their study in this unit.

Semester 2UWA (Perth)Face to face Predominantly face-to-face. On campus attendance required to complete this unit. May have accompanying resources online.
Semester 2UWA (Perth)Online timetabled 100% Online Unit. NO campus face-to-face attendance is required to complete this unit. All study requirements are online only. Unit includes some synchronous components, with a requirement for students to participate online at specific times.
The world of visualisation is changing rapidly. New rendering engines and methods are being developed constantly. This unit explores the use of Photorealism in the Autodesk 3D Studio Max environment predominantly using VRay, a dedicated physics-based rendering engine. Students are introduced to real world lighting, materials and effects, as well as 3D modelling techniques from the micro to the macro.

The unit runs in two parts. Part 1 (five weeks) looks at high end single frame high resolution rendering and post production for printing images. Part 2 (seven weeks) looks at high definition rendering for the purposes of animation. A single virtual model is used through the course of the semester, developing more detail each week. Students aim to reproduce real world lighting and materials in a simulated digital environment which enables them to create design proposals that specifically utilise the lighting and material conditions of the project.
Students are able to understand, manipulate and change the physics of materials, light and colour, as well as camera settings in the 3Dmax platform to create spatial and environmental effects within simulated architectural spaces and scenes.
Indicative assessments in this unit are as follows: (1) assignment one—still frame rendering for print and (2) assignment two—photo real animation production. Further information is available in the unit outline.

Supplementary assessment is not available in this unit.
Unit Coordinator(s)
Rene Van Meeuwen
Contact hours
workshops: 3 hours per week
  • The availability of units in Semester 1, 2, etc. was correct at the time of publication but may be subject to change.
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  • Unit readings, including any essential textbooks, are listed in the unit outline for each unit, one week prior the commencement of study. The unit outline will be available via the LMS and the UWA Handbook one week prior the commencement of study. Reading lists and essential textbooks are subject to change each semester. Information on essential textbooks will also be made available on the Essential Textbooks. This website is updated regularly in the lead up to semester so content may change. It is recommended that students purchase essential textbooks for convenience due to the frequency with which they will be required during the unit. A limited number of textbooks will be made available from the Library in print and will also be made available online wherever possible. Essential textbooks can be purchased from the commercial vendors to secure the best deal. The Student Guild can provide assistance on where to purchase books if required. Books can be purchased second hand at the Guild Secondhand bookshop (second floor, Guild Village), which is located on campus.