Studying online

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Units with modes Online timetabled and Online flexible are available for any student to self-enrol and study online.

Units available in Online Restricted mode have been adapted for online study only for those students who require the unit to complete their studies and who are unable to attend campus due to COVID border closures. To be enrolled in a unit in Online Restricted mode, students should contact their Student Advising Office through askUWA and include which of the below criteria applies:

  • You are a student who is currently offshore and unable to enter Australia.
  • You are a student in Australia who is impacted by state or regional border closures.

Click on an offering mode for more details.

CITS3003 Graphics and Animation

Credit
6 points
Offering
(see Timetable)
AvailabilityLocationMode
Semester 1UWA (Perth)Face to face
Semester 1OnlineOnline timetabled
Details for undergraduate courses
  • Level 3 option in the Computer Science major sequence
  • Level 3 elective
Content
This unit teaches the fundamentals of computer-generated three-dimensional graphics and animation for applications, including creating interactive virtual environments. The unit introduces the virtual image formation process using a synthetic camera model. The OpenGL API is introduced for writing interactive graphics programs. Fundamental techniques are emphasised, such as using the homogeneous coordinate system for affine transformations. The unit then covers lighting and shading models, as well as the use of GLSL programmable shaders. Finally, three-dimensional animation techniques are covered, with an emphasis on realistic modelling of articulated bodies. The practical component of the unit involves developing a realistic three-dimensional image application involving animation using the core concepts covered in the unit.
Outcomes
Students are able to (1) demonstrate technical competence in three-dimensional graphics; (2) apply basic knowledge of graphics systems, graphical techniques and rendering; (3) develop graphics applications using the OpenGL API and the C programming language; (4) identify, formulate and create three-dimensional virtual worlds and interactively manipulate these virtual worlds; and (5) advance into areas involving graphics and spatial computation, such as games programming, computer vision and scientific visualisation.
Assessment
Indicative assessments in this unit are as follows: (1) mid-semester test; (2) programming project; and (3) final examination. Further information is available in the unit outline.

Supplementary assessment is not available in this unit except in the case of a bachelor's pass degree student who has obtained a mark of 45 to 49 overall and is currently enrolled in this unit, and it is the only remaining unit that the student must pass in order to complete their course.
Unit Coordinator(s)
Dr Naveed Akhtar
Unit rules
Prerequisites:
CITS1001 Software Engineering with Java or CITS2002 Programming and Systems or equivalent
Co-requisites:
Nil.
Incompatibility:
CITS2231 Graphics, CITS4242 Game Design and Multimedia
Contact hours
lectures: 2 hours per week; labs: 2 hours per week
Text

Angel, E. and Shreiner, D. Interactive Computer Graphics: a Top-Down Approach with Shader-Based Open GL, 6th edn: Addison-Wesley 2012

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  • Unit readings, including any essential textbooks, are listed in the unit outline for each unit, one week prior the commencement of study. The unit outline will be available via the LMS and the UWA Handbook one week prior the commencement of study. Reading lists and essential textbooks are subject to change each semester. Information on essential textbooks will also be made available on the Essential Textbooks. This website is updated regularly in the lead up to semester so content may change. It is recommended that students purchase essential textbooks for convenience due to the frequency with which they will be required during the unit. A limited number of textbooks will be made available from the Library in print and will also be made available online wherever possible. Essential textbooks can be purchased from the commercial vendors to secure the best deal. The Student Guild can provide assistance on where to purchase books if required. Books can be purchased second hand at the Guild Secondhand bookshop (second floor, Guild Village), which is located on campus.