UWA Handbook 2017

Unit details

CITS3003 Graphics and Animation

Credit 6 points
  Offering
(see Timetable)
AvailabilityLocationMode
Semester 1UWA (Perth)Face to face
Details for undergraduate courses
  • Level 3 core unit in the Computer Science major sequence
  • Category B broadening unit for Bachelor of Arts, Bachelor of Commerce and Bachelor of Design students
  • Level 3 elective
Content This unit teaches the fundamentals of computer-generated three-dimensional graphics and animation for applications, including creating interactive virtual environments. The unit introduces the virtual image formation process using a synthetic camera model. The OpenGL API is introduced for writing interactive graphics programs. Fundamental techniques are emphasised, such as using the homogeneous coordinate system for affine transformations. The unit then covers lighting and shading models, as well as the use of GLSL programmable shaders. Finally, three-dimensional animation techniques are covered, with an emphasis on realistic modelling of articulated bodies. The practical component of the unit involves developing a realistic three-dimensional image application involving animation using the core concepts covered in the unit.
Outcomes Students are able to (1) demonstrate technical competence in three-dimensional graphics; (2) apply basic knowledge of graphics systems, graphical techniques and rendering; (3) develop graphics applications using the OpenGL API and the C programming language; (4) identify, formulate and create three-dimensional virtual worlds and interactively manipulate these virtual worlds; and (5) advance into areas involving graphics and spatial computation, such as games programming, computer vision and scientific visualisation.
Assessment Typically this unit is assessed in the following ways: (1) a project and (2) a final examination. Further information is available in the unit outline.

Supplementary assessment is not available in this unit except in the case of a bachelor's pass degree student who has obtained a mark of 45 to 49 overall and is currently enrolled in this unit, and it is the only remaining unit that the student must pass in order to complete their course.
Unit Coordinator(s) Dr Du Huynh
Unit rules
Prerequisites: CITS1002 Programming and Systems or CITS2002 Programming and Systems or CITS1210 C Programming or CITS1200 Java Programming or CITS1220 Software Engineering or CITS1001 Object-oriented Programming and Software Engineering
Incompatibility: CITS2231 Graphics, CITS4242 Game Design and Multimedia
Contact hours lectures: 2 hours per week; labs: 2 hours per week
Unit Outlinehttp://www.unitoutlines.ecm.uwa.edu.au/Units/CITS3003/SEM-1/2017
Text

Angel, E. and Shreiner, D. Interactive Computer Graphics: a Top-Down Approach with Shader-Based Open GL, 6th edn: Addison-Wesley 2012


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