Studying online

There are now 2 possible online modes for units:

Units with modes Online timetabled and Online flexible are available for any student to self-enrol and study online.

Click on an offering mode for more details.

Unit Overview

Description

This unit is the final unit for the 'Video Game Music and Sound' Minor. Students complete a project, developing original music and/or sound effects deployed within an industry-standard game engine and sound design application. Students critically engage with examples from the Video Game literature as context for their own work, presenting their ideas in both oral and written form. In so doing, students emerge from the minor with both the practical skills and theoretical knowledge critical to professional work in the Video Game Music industry.

Credit
6 points
Offering
AvailabilityLocationModeFirst year of offer
Not available in 2024UWA (Perth)Face to face
Details for undergraduate courses
  • Level 3 elective
Outcomes

Students are able to (1) plan and produce a medium scale creative project from concept through to presentation; (2) demonstrate an advanced level of practical skills in appropriate game audio technologies; (3) exhibit the finished project in an effective manner; (4) critically engage with and analyse examples from the video game music literature; and (5) apply common terms and concepts related to the practical and theoretical content of existing video game music literature.

Assessment

Indicative assessments in this unit are as follows: (1) final project

; (2) analysis presentation; and (3) research essay. Further information is available in the unit outline.

To pass this unit, a student must: (a) achieve an overall mark of 50 per cent or higher for the unit; and (b) achieve the requisite requirements(s) or a mark of 50 per cent or greater, whichever is higher and specified in the unit outline, for the final project component.

Student may be offered supplementary assessment in this unit if they meet the eligibility criteria.

Unit Coordinator(s)
Dr Christopher Tonkin
Unit rules
Prerequisites
MUSC2277 Electronic Music: Interactive Systems
and MUSC2274 Electronic Music: Sampling and Synthesis
Contact hours
instruction and/or supervision: up to 24 hours (over 12 weeks)
  • The availability of units in Semester 1, 2, etc. was correct at the time of publication but may be subject to change.
  • All students are responsible for identifying when they need assistance to improve their academic learning, research, English language and numeracy skills; seeking out the services and resources available to help them; and applying what they learn. Students are encouraged to register for free online support through GETSmart; to help themselves to the extensive range of resources on UWA's STUDYSmarter website; and to participate in WRITESmart and (ma+hs)Smart drop-ins and workshops.
  • Unit readings, including any essential textbooks, are listed in the unit outline for each unit, one week prior the commencement of study. The unit outline will be available via the LMS and the UWA Handbook one week prior the commencement of study. Reading lists and essential textbooks are subject to change each semester. Information on essential textbooks will also be made available on the Essential Textbooks. This website is updated regularly in the lead up to semester so content may change. It is recommended that students purchase essential textbooks for convenience due to the frequency with which they will be required during the unit. A limited number of textbooks will be made available from the Library in print and will also be made available online wherever possible. Essential textbooks can be purchased from the commercial vendors to secure the best deal. The Student Guild can provide assistance on where to purchase books if required. Books can be purchased second hand at the Guild Secondhand bookshop (second floor, Guild Village), which is located on campus.
  • Contact hours provide an indication of the type and extent of in-class activities this unit may contain. The total amount of student work (including contact hours, assessment time, and self-study) will approximate 150 hours per 6 credit points.